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  • DimeBag uploaded a new avatar.
  • Eldrakel uploaded a new avatar.
  • lucky one replied to the topic 'Sound and Visuals movement controlled.' in the forum.
    3 hours 32 minutes ago

    +1 on the making of!

    The result is quite nice, quite psyche I'd say but I don't really understand what's this video is about,
    It's interesting, but what parameters are influenced by movements, and what's not, I cannot say :)

    Luc
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  • Bl4cksun thanks user 'MOutcast' in the forum message ' Sound and Visuals movement controlled.'.
    5 hours 28 minutes ago
  • MOutcast replied to the topic 'Sound and Visuals movement controlled.' in the forum.
    10 hours 23 minutes ago

    hi Bl4cksun,

    yes, i found a very simple solution for that synching thing. i did not like the way i was achieving the synching with v-modul methods before.
    now i am playing it basicaly with hand and head ;-)

    basic set up is: from the package i am using v-cam to have simply my internal webcam grabbed. and stream it into several effects separatly. all the effect outputs go in separate mixer (v-mixer) channels. whatever comes out through the effects into the mixer channels is moving according to the movement of my hands or/and head/body.

    from there you can go nuts with m4l influencing sounds, automation and so on...

    by the way...did you try "vizzible". it looks good to me, but as so often it does not work propperly for me and crashes the system :-(

    cheers jens
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  • Bl4cksun replied to the topic 'Sound and Visuals movement controlled.' in the forum.
    11 hours 17 minutes ago

    I'd love to see a '...the making of....' video, to see how you achieved that. I recently invested in a leap motion cause it was on special offer but haven't yet worked out how best to integrate it into my workflow.
    Music was a bit disjointed for my personal tastes (I mean its not the sort of thing id listen to, not that its bad or anything) but the sound to video sync was impressive together with all the video blends. What did you use in addition to the v-module video plugins?
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  • MOutcast created a new topic ' Sound and Visuals movement controlled.' in the forum.
    11 hours 59 minutes ago

    improvising with movement controlled sound an visuals using v-module
    :-)

    let me know what you think..

    thanks jens

    youtu.be/Gz-L8SdDcfI
    Read More...

  • Induct1 uploaded a new Profile cover

    yesterday

  • Mr Fork replied to the topic 'Clarity - Mr Fork - Trance' in the forum.
    yesterday

    Karl,

    I haven't uploaded any changes yet. I grabbed a reference track and adjusted quite a bit based on what I was hearing. Still working on it. After listening to it and comparing it to other tracks that are out there I agree with Jemeneye. Definitely lacking the deeper bass. Granted not all tracks have deep bass but this one would lend well to it.

    Replica dotted patterns are the deal. I've been using it since Christmas and loving it. I'm sure you could do it using ableton's devices by manually setting the delay time but seriously this is way easier. The reason I mentioned it no longer being available was that NI stated it was free until Christmas and then $49.99 after that. Now it's simply gone. Even the demo tracks and product info section are missing. All their other devices are there. I wonder if they're doing like they did with the supercharger GT and coming out with a better version of the delay to sell as an upgrade. Not sure but either way you can't buy it at the moment.

    As to the gated pad in the break it's the first time it's used in the track. It doesn't show up until the first bar of the break. Along with the saw pad. In fact nothing in that break was previously used in the track until the reintroduction of the bass and drums. So I'm right on par with what your stating attempting to keep it from sounding too repetitive. I did add a filter to the gated pad with lfo mod just to try it like you mentioned and it did give it more motion so thanks for that. I really appreciate you taking the time to explain. I feel like I'm right on the edge of really getting a few concepts. Each track gets me closer and all the comments you guys are giving me definitely help.

    Bl4cksun there IS something off with the sync on the bass layers. One of the basses actually has a different pattern. just slightly to give it more variation. I'll give the reverb a try. I've been wanting to try that out actually. Some mentioned doing reverb and then doing a high pass filter sweep on the master is a common trick. I'll check it out. Thanks for the tip.
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  • Chelsei Kroma
    yesterday

    Hey Team!

    Popping in to say hello! Making sure everything is running smooth for you guys in pro-memberships, sign-ups and general inquiry. Feel free to drop me a line either here or at, admin@cosm.co.nz, if you have any issues or see something wrong with the site, e.g., spam in a forum we've missed. Thank!
    ~
    Chelsei
    -Cosm Admin Mistress-

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Latest News / Blog

Armed Track Parameter Gate - Free Max For Live Utility

This device allows you to control several parameters with a single knob, but only changing the parameters on the current armed track.

An example of how this would be used :  Having the same effect on several tracks, with a knob controlling the same parameter for each effect, but only having the effect on the arm track being modified, allowing you to quickly switch where the knob is being sent.

For a more detailed explanation please watch the following video.

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Pro Membership 50% End Of Year Discount

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This is the most extensive collection of my life’s work, with 27 set recordings combining to make a total of 29 hours, 59 minutes and58 seconds of pure original COSM material.

This is all for free, and you can go and check it now at the official website - cosm.audio

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But this advancement and opportunity comes with a few caveats, one of which is that the music creation process in the eyes of a bedroom producer has been flipped upside down, chopped-up, and compressed into one holistic task.

Is this a bad thing? No. Not at first look, at least. Every producer has a different workflow, and in my opinion, anyone who stays in the game long enough climbs out of the ruts and moves past difficulties in that area. 

Despite this, there is a problem that many developing bedroom producers encounter. The problem of frustration: not being able to finish tracks, taking too long to finish them, or trying to grasp at the enjoyment that you once felt when creating music. This sense of frustration generally has more than one cause, and this article probably won’t fix it, but it may help some of you. 

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